PVP battles have different EXP rewards and rules; as well, they are not instantaneous. You will need to wait for your opponent to take actions.
To reach the PVP creation menu, do the following:
You should now be confronted with the PVP Creation menu.
There are two sets of rules here and you can only choose one from each set. The following table will explain their effects during battle:
Rule | Description | EXP Bonus | |
---|---|---|---|
Demonic Potato | A twisted game of hot potato: This devilish vegetable will slowly devour the HP and EP of any poor creature holding it. Successfully hit/strike an enemy to pass it to the other player's team. | 10% | |
Time Death | Instantly kills the team of the player if he/she does not choose an action in time. Please note that even turned off, this rule will still execute if you are not taking action for too many turns. | 10% | |
Damage Reduction | Damage from Skills and normal Attacks will be reduced by 50% during PVP games. | 20% | |
Buffs | This may or may not give a member of each team an increasing or decreasing attribute buff. | 15% | |
Sickness | This may or may not give a creature on each team a random sickness. | 20% | |
Scaler | Down scales a higher level opponent to be on even ground attribute wise with its opponent. Enabled by default. Scroll down for further details on how scaler will affect you. Please note that only creatures level 40 or higher can access scaled matches. | 0% | |
No Powerful Creatures | Allows users to prevent strong creatures like Limited Edition Soul Puppets from joining their game. | 0% |
All PVP battles must have a time limit. This prevents players from being locked in battle with someone that has either left, or is taking too long to choose actions.
It is possible to adjust this limit while creating a PVP battle. You should choose what you feel is both comfortable for you and suitable for your internet connection.
Item limitations are in place by default to prevent players with many items taking advantage of players with few. If you would like to remove this limit, select .
Scaler will check for the lowest level creature in a party and down scale every other creature according to its stats. Rebirthing is taken into account with this calculation.
Scaler will also do the following:
This means there are only the following ways you can improve your odds in PVP:
Please note that the lowest level creature decreases EXP gained in PVP to his or her level, so it is considered bad form to misbalance your party.
For your reference, creature attributes calculate in this direction: Starting Battle Stats->Scaler Alteration->Formation Buffs->Battle Buffs->Discipline Buffs->Possession Bonuses->Offline Defense Bonuses.
If you would like to battle against another player using one creature each, choose Duel. Otherwise, choose Battle mode, which will be party based the same way Story Battles are.
Experience rewards in PVP are based on the strength of the lowest leveled participating creature. This means that if a player joins the game with a level 1 creature, you will both receive virtually nothing in experience at the end of the battle.
However, if both parties are reasonably matched the experience rewards are quite sufficient,
and further increased by playing with certain rules during PVP.
Note that the longer a PVP battles takes to finish, the more EXP you will receive.
For your first 10 PVP games a day, you will be able to receive an amount of credit determined by the type of PVP game you took part in, and whether or not you won.
When fighting other players in the PVP Room, your PVP Ranking will change differently under the following conditions:
You can view your current PVP Ranking within the "Player>Account" page. You can view another player's within their public profile page.