The following are examples of how the different skill ranges work:
| Single | ||
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In example 1 only Succubus is affected. In example 2 only Succubus is affected. In example 3 only Cyclops is affected. |
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| Self | ||
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In example 1 only Sylph is affected. In example 2 only Sylph is affected. In example 3 no matter who is selected only Sylph will be affected. |
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| Row | ||
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In example 1 Succubus, Cyclops and Troll are all affected. In example 2 Troll and Cyclops are affected. In example 3 only Succubus is affected. |
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| Column | ||
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In example 1 only Succubus is affected. In example 2 only Cyclops is affected. In example 3 Succubus, Cyclops and Troll are all affected. |
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| Area | ||
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In example 1 Succubus and Cyclops are affected. In example 2 only Succubus is affected. In example 3 only Cyclops is affected. |
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| Near | ||
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In example 1 only Troll is affected. In example 2 Troll and Succubus are affected. In example 3 Succubus, Cyclops and Troll are all affected. |
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| Side | ||
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In example 1 an ally was selected and all allies are affected. In example 2 an enemy was selected and all enemies are affected. In example 3 a different enemy was selected and all enemies are still affected. |
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| Cross | ||
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In example 1 Succubus, Cyclops and Troll are all affected. In example 2 only Succubus is affected. In example 3 only Succubus is affected. |
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| Spread | ||
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In example 1 only Succubus is affected. In example 2 Succubus, Cyclops and Troll are all affected. In example 3 only Cyclops is affected. |
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| All | ||
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No matter who is targeted all creatures in the battle will be affected. | ![]() |