Equipment you find might have special bonuses. Examples are buffs like STR + 4% and Venom + 15%. These can be both beneficial and harmful to your creature.
Equipment bonuses are divided into two types: Sicknesses
and Buffs
.
Sickness bonuses on armor will increase a creature's
defense against that Sickness
. On the other hand,
Sickness
bonuses on weapons will
grant creatures the ability to attack with the Sickness
. You
can read this for a few examples of how it works.
Buffs offer increases to the specified attributes of the creatures wearing them. For example, a
weapon with an STR Buff
of 4% will
increase the creatures attack attribute by 4%.
You can increase the likelyhood of discovering weapons with Sicknesses
and Buffs
by increasing the
Player Growth Attribute Armsman
. You can also add the Sicknesses
and Buffs
you want to equipment made at the Building Shop by
using marbles.
Here is a list of the limitations of these bonuses: