Attributes

The following is a full explanation of each attribute and how it affects creatures in the game.

Health Points HP

A creature has both a Current HP and a Max HP stat. Example: 124(current)/500(max). If the Current HP stat reaches 0, that creature will perish and must be revived by an item such as Daemon Chalice, or a skill such as Sacrifice.

Endurance Points EP

A creature has both a Current EP and a Max EP stat. Example: 54(current)/210(max). If the current EP amount is too low, your creature may no longer be able to use Skills and Disciplines.

Strength STR
  1. Increases the damage of a Battle Type C creature's normal attack.
  2. Lightly increases the damage of a Battle Type M creature's normal attack.
  3. Lightly increases the damage of a Battle Type R creature's normal attack.
  4. Lightly increases the damage of a Battle Type S creature's normal attack.
  5. Increases the damage of physical skills.
  6. Can be enhanced with greater WHT by a fixed percentage.
Magic MGC
  1. Increases the damage of a Battle Type M creature's normal attack.
  2. Lightly increases the damage of a Battle Type S creature's normal attack.
  3. Increases the damage of magical skills.
  4. Increases all Elemental attributes by a small percentage.
Dexterity dex
  1. Increases the damage of a Battle Type R creature's normal attack.
  2. Lightly increases the damage of a Battle Type S creature's normal attack.
  3. Increases the damage of ranged skills.
  4. Increases skill accuracy ACC by a small percentage.
  5. Increases critical attack rate CR by a small percentage.
Vitality VIT
  1. Decreases damage from physical skills.
  2. Decreases damage from Battle Type C and S creatures.
  3. Decreases HP damage from various skills in general.
Resistance RES
  1. Decreases damage from magical skills.
  2. Decreases damage from Battle Type M and S creatures.
  3. Decreases EP damage from various skills in general.
Speed SPD
  1. Decreases damage from dexterity skills.
  2. Decreases damage from Battle Type R and S creatures.
  3. Allows a creature to act sooner in a battle's Turn Order.
  4. Diminished with greater WHT by a fixed percentage.
Weight WHT

WHT decreases the turn value a creature possesses during battle and increases STR while decreasing SPD. Lower WHT has the opposite effect.

Discipline Rating DR

A creature's DR decreases the penalties associated with a Discipline's usage. Note that Two Handed two handed weapons usually increase DR more than One Handed one handed.

To see the exact effect you can expect from a high Discipline Rating, read this lesson.

Style Style

An approximation of how "stylish" a creature is. The following is the order of worst to best for females:

  • Needs a Bath +25 points of style.
  • Filthy Skank +50 points of style.
  • Fairly Attractive +100 points of style.
  • Spicy Lady +150 points of style.
  • Honeypot +200 points of style.
  • Voluptuous +250 points of style.
  • Total MILF +300 points of style.
  • Primadonna +350 points of style.
  • Simply Gorgeous +400 points of style.
  • Total Knockout +500 points of style.

And here is the order of worst to best for males:

  • Needs Deodorant +25 points of style.
  • Cream Puff +50 points of style.
  • Fairly Attractive +100 points of style.
  • Manly Specimen +150 points of style.
  • Steamroller +200 points of style.
  • Dead Sexy +250 points of style.
  • Sexy Beast +300 points of style.
  • Adonis +350 points of style.
  • Super Hero +400 points of style.
  • Fucking Fabulous +500 points of style.

Please note that most tattoos also award a varied style bonus.

Critical Attack Rate CR

As a chance occurrence, any attack can inflict 1.5 the damage. The likelihood of such an occurrence is increased by CR. Note that critical attacks are undodgable unless the user is Blind.

Block BLK

A creature's BLK attribute increases a creature's chance of blocking enemy abilities other than items. Please note that this attribute's chance is cut in half when attempting to block skills and that it cannot guard against a critical attack.

Strike STRK

The Strike attribute determines how many times an ability will strike.

Accuracy ACC

Usually only viewable in battle, the ACC attribute determines how accurate an ability will be during battle. Please note that a 100% chance does not guarantee a blow, it just means that there are no accuracy penalty associated with the ability.